using System;

namespace ParticleEditor
{
#if WINDOWS || XBOX
    static class Program
    {
        /// <summary>
        /// The main entry point for the application.
        /// </summary>
        static void Main(string[] args)
        {
                particleEditor form = new particleEditor();
                form.Show();
                form.game = new Game1PE(
                    form.pctSurface.Handle,
                    form,
                    form.pctSurface);
                form.game.Run();
            }
        }
#endif
}

